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''The Dark Elf is a descendant of power-hungry and faithless Elves. The ritual fighting techniques of the Blood Cult render the Dark Elf a deadly stealth fighter. In battle the Dark Elf prefers to slay his opponents with either poisoned blades or his lethal array of martial arts abilities. ''
 
 
==Base Stats:==
 
*Strength: 26
 
*Endurance: 18
 
*Dexterity: 26
 
*Physical Regeneration: 20
 
*Mental Regeneration: 0
 
*Charisma: 16
 
 
*'''Strength:''' Increases the effectiveness of an attack and the damage inflicted in close combat.
 
*'''Endurace:''' Influences the armor protection and reduces the effects of poison.
 
*'''Dexterity:''' Increases the effectiveness of defense and the damage inflicted in ranged combat.
 
*'''Physical Regeneration:''' Accelerates the restoration of live energy and of the special moves.
 
*'''Mental Regeneration:''' Increases the damage done by one's own magic and shortens regeneration times.
 
*'''Charisma:''' Lowers the prices characters pay to traders, also relates to the favor of the Spirit on Ancaria, increasing poison damage infliction).
 
 
==Combat Statts==
 
===level 0===
 
*'''Concentration:''' Improves the regeneration rate of all combat arts.
 
*'''Weapon Lore:''' Opponents suffer more damage from close and ranged combat attacks.
 
===Level 3===
 
*'''Trap Lore:''' Improves the regeneration rate of trap setting skills.
 
*'''Ballistics:''' Increases damage and attack speed of traps.
 
*'''Blade Combat:''' Increases the speed and effectiveness of attacks with Dark Elf bladed weapons.
 
*'''Riding Enables:''' The riding of superior horses.
 
*'''Disarming:''' Increases the chances of disarming opponents during combat.
 
*'''Agility:''' Increases defense and attack values during combat.
 
*'''Dual Wielding:''' Enables the wielding of two weapons during combat, increases attack value and speed.
 
*'''Constitution:''' Increases life energy and improves it's regeneration rate.
 
===Level 6===
 
*'''Unarmed Combat:''' Increases the speed and effectiveness of hand to hand attacks in close combat (bare hands or combat gauntlets).
 
===Level 12===
 
*'''Armor:''' Increases armor class and decreases the encumbrance caused by armor.
 
===Level 20===
 
*'''Sword Lore:''' Increases the speed and effectiveness of attacks with swords.
 
===Level 30===
 
*'''Parrying:''' Attacks can be parried (deflected) with weapons and shields.
 
===Level 50===
 
*'''Trading:''' Merchants will offer their good cheaper and are more likely to offer special items.
 
 
==Skills and Spells==
 
*[[Dark Elf Combat Arts]]
 
*[[Dark Elf Traps]]
 

Revision as of 01:14, March 18, 2015

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